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3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling DVD | English | 3.4GB
Gene: eLearning
The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development.
3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I PDF + DVD
Focal Press | ISBN 10: 0240815823 | 2011 | PDF | 480 pages | 1.17 GB
Genre: Video Training
The 2nd edition of Andy Gahan's 3ds Max Modeling for Games, covering the latest version of 3ds Max is here. This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software. These newly added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, LOD's, a brand new environment and much more - as well as updates throughout covering latest version of Max.
3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I by Andrew Gahan
Publisher: Focal Press | ISBN 10: 0240815823 | 2011 | PDF | 480 pages | 101 MB
The 2nd edition of Andy Gahan's 3ds Max Modeling for Games, covering the latest version of 3ds Max is here. This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software. These newly added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, LOD's, a brand new environment and much more - as well as updates throughout covering latest version of Max.
Environment Modeling for Games with Nate Stephens
English | AVC1 1024x768 15 fps | AAC 64 Kbps 22.05 KHz | 2.26 GB
Genre: eLearning
In this demonstration, Nate explains and shows the process by which a piece of concept art is interpreted and used to model out a game environment in Maya. In the process, Nate will explain various modeling tools, techniques, and workflows, as well as numerous theories and methods used to create game art. A timelapse video of the entire modeling session is included so that the viewer can see and understand all the techniques being used. Nate will also cover common errors and mistakes to avoid so that the scene will run efficiently in real time and light correctly
Gnomon Workshop – Environment Modeling for Games with Nate Stephens
eLearning | 2.26 GB
In this demonstration, Nate explains and shows the process by which a piece of concept art is interpreted and used to model out a game environment in Maya. In the process, Nate will explain various modeling tools, techniques, and workflows, as well as numerous theories and methods used to create game art. A timelapse video of the entire modeling session is included so that the viewer can see and understand all the techniques being used. Nate will also cover common errors and mistakes to avoid so that the scene will run efficiently in real time and light correctly.
Real Maya Character Modeling for Games
English | 720x480 | 29.970 fps 814 kbps | 48 kHz 128.00 kbps | 1.31GB
Genre: eLearning
Anyone who knows about 3D, who knows what it takes to learn Maya can tell you how confused and fustrated you can get with it. And anyone who has looked for training material, whether from websites, books, or video can tell you how scattered the material is presented, how cryptic the information is handled. I'm sure we have all, at one point, made criticisms of these materials and have commented how we can do it better. Well, this DVD is just that. It is an effort to provide the exact techniques that is used by industry professionals to generate a character model using Alias Maya. Also, anyone who has ever tried to learn Maya will tell you how expensive it can be. The second part of this DVD was to make it so that secrets from professionals didn't cost you an arm and leg like so much other Maya training materials. This DVD contains massive amount of information for a really low cost. It doesn't just cover how to model the head or just the hand, it covers how to model a character from beginning to end. I had a lot of fun making it and I hope that you will enjoy learning with it.
Character Design and Modeling for Next-Gen Games With Vitaly Bulgarov
Flash Video | English | MOV | 1024x768 | QuickTime ~352 kbps | 25 fps | AC3 16 kbps | 04:20:00 | 1.85 GB
Genre: eLearning / 3D-graphics
In this DVD, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI, ZBrush and Photoshop®. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop.
Game Character Modeling and Animation with 3ds Max
Focal Press | 2007 | English | ISBN: 0240809785 | PDF | 360 pages | 28.8MB
3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film
Publisher: Focal Press | 2010 | PDF | 472 pages | ISBN: 0240814282 | 38.65 Mb
Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use.
Vehicle Modeling for Production Modeling Techniques
eLearning | 4.79 GB
BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. This chapter in the series focuses on the vehicle featured in the cinematic, a futuristic helicopter designed by renowned Art Director Mark Goerner. Instructor Paul Schoeni takes the viewer step-by-step through the 3D modeling process in Maya, from simple proxy to final model. The viewer also gets to go behind the scenes and witness actual production meetings that discuss the design and creation of the helicopter.
Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques
Focal Press | ISBN:0240520343 | English | January 14, 2008 | PDF | 408 pages | 40.74 MB
Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.
Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill.
Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques
Focal Press | 2008 | ISBN: 0240520343 | 408 pages | PDF | 50,2 MB
Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.
EAT3D: Low-Res Character Production - Constructing A Character For Next-Gen Games
English | 1280x720 | H264 | 15fps 722kbps | AAC 25kbps 44.1khz | 2.18GB
In this DVD instructor Adam Schuman walks you through the entire process of constructing a low resolution character worthy of any "next-generation" game. Follow him as he shows you his techniques in exporting the high-res model from ZBrush, reconstructing the low-res meshes, creating the UV's for all of the meshes, baking out all of the maps (3ds Max and xNormal), creating all of the textures, using real-time viewport shaders, and rendering out the final for your portfolio.
Building XNA 2.0 Games: A Practical Guide for Independent Game Development
Apress | September 22, 2008 | English | ISBN: 1430209798 | 450 pages | PDF | 13.5MB
Mayan Escalante - Gnomon Workshop: Low Poly Modeling Head Modeling for Games | ISO | 2.39 GB
Mayan Escalante - Low Poly Modeling Head Modeling for Games
3D game artists are faced with certain restrictions when creating models for use in real-time. Game hardware, art direction and development time all have an impact. It is the challenge of the 3D artist to make interesting and visually believable characters while dealing with these restrictions. This DVD covers the creation of a low polygon model of a head for a game environment. Topics such as polygon component modeling, poly count, scripts and facial anatomy are discussed.
Head Modeling for Games Low Poly Modeling with Mayan Escalante | 2.80 GB
3D game artists are faced with certain restrictions when creating models for use in real-time. Game hardware, art direction and development time all have an impact. It is the challenge of the 3D artist to make interesting and visually believable characters while dealing with these restrictions. This DVD covers the creation of a low polygon model of a head for a game environment. Topics such as polygon component modeling, poly count, scripts and facial anatomy are discussed.
Learning HTML5 Game Programming: A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL
Publisher: Addi..son-Wes..ley Profes..sional | 2011 | 256 Pages | ISBN: 0321767365 | PDF | 5 Mb
HTML5 will transform web and mobile gaming. As new browsers rapidly adopt it, HTML5 will do everything “legacy” technologies such as Flash and Silverlight have done—and much more. In Learning HTML5 Game Programming, pioneering developer James L. Williams gives you all the knowledge, code, and insights you’ll need to get started fast!
Ten24 - Subdivision Surface Vehicle Modeling in Modo
English | AVI + PDF + models/textures | DivX5 672x372 29.970 fps | AC3 192 Kbps 48 KHz | 4.99 GB
Genre: eLearning
Everything you ever wanted to know about modelling a car using subdivision surfaces! Ross shows you the techniques he uses to build awesome unique car models, from initial ideas and sketches, right through to finished, high-resolution SubD model. The tutorial was produced using Modo 401, but is applicable to any software, with .obj models supplied.
Kurv Studio - Digital Car Series Vehicle Modeling (Vol I) | 1.50 GB
In this comprehensive video you will be taken step by step through the interior, wheels, tires, and other remaining parts.These areas are more complex than the exterior and better handled on their own. Once you have completed these two videos you should be able to model just about any complex object with a complete understanding of setup, planning, workflow and few tips and tricks for faster, better results in your own workflow.Both videos are designed to walk you through the modeling process while not being repetitive or mundane.
Kurv Studio - Digital Car Series Vehicle Modeling (Vol II) | 1.79 GB
In this comprehensive video you will be taken step by step through the interior, wheels, tires, and other remaining parts.These areas are more complex than the exterior and better handled on their own. Once you have completed these two videos you should be able to model just about any complex object with a complete understanding of setup, planning, workflow and few tips and tricks for faster, better results in your own workflow.Both videos are designed to walk you through the modeling process while not being repetitive or mundane.Partner
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#1 E-Books » Video Training → 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling DVD
Published by: gfxfree on 13 May 2010 |
0
#2 E-Books » Video Training → 3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I PDF + DVD
Published by: jihanova on 29 January 2012 |
0
#3 E-Books → 3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle
Published by: Book-share on 5 July 2011 |
0
#4 E-Books » Video Training → Environment Modeling for Games with Nate Stephens
Published by: dixe4banh on 28 October 2011 |
0
#5 E-Books » Video Training → Gnomon Workshop – Environment Modeling for Games
Published by: scscsc on 13 July 2011 |
0
#6 E-Books » Video Training → Real Maya Character Modeling for Games
Published by: Incredible on 6 July 2010 |
0
#7 E-Books » Video Training → Character Design and Modeling for Next-Gen Games With Vitaly Bulgarov
Published by: NguyenSon on 3 February 2011 |
0
#8 E-Books → Game Character Modeling and Animation with 3ds Max
Published by: lovephim2009 on 4 March 2010 |
0
#9 E-Books → 3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film
Published by: sheva370 on 30 December 2010 |
1
#10 E-Books » Video Training → Vehicle Modeling for Production Modeling Techniques
Published by: scscsc on 17 February 2011 |
0
#11 E-Books → Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques
Published by: iBook2 on 3 May 2010 |
0
#12 E-Books → Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques
Published by: rosea on 13 June 2010 |
0
#13 E-Books » Video Training → EAT3D: Low-Res Character Production - Constructing A Character For Next-Gen Games
Published by: gfxfree on 18 July 2010 |
1
#14 E-Books → Building XNA 2.0 Games: A Practical Guide for Independent Game Development
Published by: lovephim2009 on 9 February 2010 |
0
#15 E-Books » Video Training → Mayan Escalante - Gnomon Workshop: Low Poly Modeling Head Modeling for Games
Published by: oneagain on 1 December 2011 |
0
#16 E-Books » Video Training → Head Modeling for Games Low Poly Modeling with Mayan Escalante
Published by: Incredible on 14 May 2011 |
0
#17 E-Books → Learning HTML5 Game Programming: A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL
Published by: sheva370 on 5 November 2011 |
0
#18 E-Books » Video Training → Ten24 - Subdivision Surface Vehicle Modeling in Modo
Published by: dixe4banh on 19 September 2011 |
0
#19 E-Books » Video Training → Kurv Studio - Digital Car Series Vehicle Modeling (Vol I)
Published by: asus123 on 7 November 2010 |
0
#20 E-Books » Video Training → Kurv Studio - Digital Car Series Vehicle Modeling (Vol II)
Published by: asus123 on 7 November 2010 |
0
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