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Microsoft XNA Game Studio Creators Guide: An Introduction to XNA Game Programming
Publisher: McGraw-Hill Osborne Media | ISBN: 007149071X | edition 2007 | PDF | 482 pages | 14,6 mb
Create complete 3D games using Microsoft XNA Game Studio Express and this hands-on guide. Written by experienced game developers, Microsoft XNA Game Studio Creator's Guide details the fundamentals of great game programming and offers detailed examples.
Inside, you'll learn to program a game engine, write shader code, create and animate 3D models, and add fluid motion and special effects. You'll also find out how to launch ballistics, add realistic scenery and terrain, and integrate lighting and textures. Step-by-step tutorials on underlying C# code and explanations of vector and matrix techniques are included.
Introduction to Game Programming with C++
Jones & Bartlett Publishers | May 15, 2007 | English | ISBN: 1598220322 | 392 pages | CHM | 6.3MB
Introduction to 3D Game Programming with DirectX 10
Jones & Bartlett Publishers | English | 2008-10-25 | ISBN: 1598220535 | 500 pages | PDF | 20 MB
Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach
Jones & Bartlett Publishers | June 25, 2006 | English | ISBN: 1598220160 | 450 pages | CHM | 6.4MB
AI Techniques for Game Programming (The Premier Press Game Development Series)
Publisher: Course Technology PTR | ISBN: 193184108X | edition 2002 | PDF | 480 pages | 11,1 mb
AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes you through the theory a step at a time, explaining clearly how you can incorporate each technique into your own games. After a whirlwind tour of Windows programming, you will learn how to use genetic algorithms for optimization, path-finding, and evolving control sequences for your game agents. Coverage of neural network basics quickly advances to evolving neural motion controllers for your game agents and applying neural networks to obstacle avoidance and map exploration. Backpropagation and pattern recognition is also explained.
Elementary Game Programming & Simulations Using Jamagic (Game Development Series)
Charles River Media | ISBN: 1584502614 | edition 2002 | CHM | 314 pages | 12,7 MB
Elementary Game Programming & Simulators Using Jamagic provides a comprehensive guide to using the Jamagic scripting language to program a complete 3D game. Using a step-by-step approach, you can learn how to program professional flight simulation and ship simulation games with realistic physics, movements, collisions, sound, and music. The book also teaches you how to import numerous 3D objects and models into your games, allowing for more time on the programming aspects of game development, rather than the details of artwork. The companion CD-ROM includes everything needed to complete the tutorials, including trial versions of Jamagic and MilkShape 3D.
Game Institute Courses Video Training 3D Game Engine Programming | ISO | 1.9 GB
The Game Institute provides proprietary software to enhance your training. While our curriculum focuses on the implementation side of the development process, familiarity with level design tools and related 3D game creation software promotes understanding of the overall game building experience and is an important skill for candidates seeking industry employment.
Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game
408 pages | Addison-Wesley Professional; 1 edition (September 13, 2010) | ISBN-10: 0321699424 | PDF | 8.3 Mb
Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad “Gold Rush” is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and Learning iOS Game Programming is your perfect beginner’s guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone.
J2ME Game Programming (Game Development)
Course Technology PTR | ISBN: 1592001181 | edition 2004 | PDF | 801 pages | 11,1 MB
Have you ever seen a player's eyes light up as they explore the worlds that you've created in your games? If you have, then game development probably has you hooked firmly in its grasp! If you've never taken your games beyond the PC, now's the time! "J2ME Game Programming" is a hands-on guide that teaches you how to create games for micro-devices. You'll be amazed at just how cool the games you create can look and play. Focusing primarily on mobile phone game creation, you'll jump right in and create your own games as you work your way through the book.
Game Programming Gems (Game Programming Gems Series)
Publisher: Charles River Media | ISBN: 1584500492 | edition 2000 | DJVU | 600 pages | 33,6 mb
Aimed at the working (or aspiring) Visual C/C++ game programmer, Game Programming Gems contains over 60 programming tips that have been gathered from more than 40 working game gurus. It you want to build your own games or are interested simply in how games work, this text provides an intriguing glimpse into how the pros create state-of-the-art 3-D animation.
C# Game Programming: For Serious Game Creation
Publisher: Course Technology PTR | 2010 | PDF | 488 pages | ISBN: 1435455568 | 5.6Mb
Even experienced game developers sometimes have a hard time making their vision for a great game a reality. The number of available programming languages, libraries, and production methods can make the development process overwhelming and result in complicated, unreliable game code. C# Game Programming: For Serious Game Creation shows programmers how to write simple, clean, and reliable code step-by-step through the creation of a basic game.
Introduction to C++ Programming and Graphics
Publisher: Springer 2007 | 372 Pages | ISBN: 0387689923 | PDF | 13 MB
C++ has grown rapidly in response to the practical need for a programming language that is able to efficiently handle composite and diverse data types. Today, C++ dominates the commercial market and is favored among application developers. Introduction to C++ Programming and Graphics offers a venue for rapidly learning the language by concisely revealing its grammar, syntax and main features, and by explaining the key ideas behind object oriented programming (OOP), with emphasis on scientific computing. The book reviews elemental concepts of computers and computing, describes the primary features of C++, illustrates the use of pointers and user-defined functions, and analyzes the construction of classes.
An Introduction to Programming With C++, 6th Edition
C,.rse T..,gy | 2010 | ISBN: 0538466529 | 734 pages | PDF | 8 Mb
An Introduction to Programming with C++, Sixth Edition is the latest C++ offering from Diane Zak. This book is distinct from other textbooks because of its unique approach, which motivates students by demonstrating why they need to learn the concepts and skills presented. Each chapter contains Mini-Quizzes, Labs, and Try This features to help readers practice and absorb the content as they go along. This edition also includes completely new applications and exercises, more IPO charts and flowcharts, and a brand new interior design.
An Introduction to Web Design and Programming
English | 2003 | ISBN: 0534395287 | 572 pages | PDF | 14.8 MB
Combining viewpoints from a Department of Computer Science (Paul Wang) and a School of Visual Communication Design (Sanda Katila), this innovative book covers the design and technology aspects of Web site development in an integrated manner. The balanced perspective leads to an understanding of the artistic design, visual communication, information architecture, computer science, and programming needed to begin mastering the Web. While focusing on the art and technology of Web site creation, the authors emphasize theoretical understanding and developmental techniques.
An Introduction to Parallel Programming
Morgan Kaufmann; 1 edition | January 21, 2011 | ISBN-10: 0123742609 | 392 pages | PDF | 3.66 MB
Author Peter Pacheco uses a tutorial approach to show students how to develop effective parallel programs with MPI, Pthreads, and OpenMP. The first undergraduate text to directly address compiling and running parallel programs on the new multi-core and cluster architecture, An Introduction to Parallel Programming explains how to design, debug, and evaluate the performance of distributed and shared-memory programs. User-friendly exercises teach students how to compile, run and modify example programs.
Game Programming All in One
Course Technology PTR | English | June 17, 2004 | ISBN: 1592003834 | PDF | 6,7 MB
Create your own high-caliber games with some of the same tools used by professional game developers! If you have a working knowledge of C or C++, then "Game Programming All in One, 2nd Edition" can get you started on your journey. It uses hands-on projects to explain each new subject and includes many sample programs to reinforce the material in each chapter. Begin by learning about cross-platform game programming
Game Programming All in One
Course Technology PTR | October 23, 2006 | English | ISBN: 1598632892 | 832 pages | PDF | 9MB
Programming Game AI by Example
English | 2010 | CHM | 5MB
Programming Game AI by Example provides a comprehensive and practical introduction to the bread and butter AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language.
Programming Game AI by Example
English | 2010 | CHM | 6MB
This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.
Programming Game AI by Example
Jones & Bartlett Publishers | September 30, 2004 | English | ISBN: 1556220782 | 500 pages | PDF | 11.5MBPartner
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#1 E-Books → Microsoft XNA Game Studio Creators Guide: An Introduction to XNA Game Programming
Published by: rosea on 15 April 2010 |
0
#2 E-Books → Introduction to Game Programming with C++
Published by: lovephim2009 on 9 February 2010 |
1
#3 E-Books → Introduction to 3D Game Programming with DirectX 10
Published by: Book-share on 6 March 2010 |
0
#4 E-Books → Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach
Published by: lovephim2009 on 9 February 2010 |
0
#5 E-Books → AI Techniques for Game Programming (The Premier Press Game Development Series)
Published by: rosea on 16 January 2010 |
0
#6 E-Books → Elementary Game Programming & Simulations Using Jamagic (Game Development Series)
Published by: iBook on 25 March 2010 |
0
#7 E-Books » Video Training → Game Institute Courses Video Training 3D Game Engine Programming
Published by: kimth2 on 13 March 2010 |
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#8 E-Books → Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game
Published by: asus123 on 15 December 2011 |
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#9 E-Books → J2ME Game Programming (Game Development)
Published by: iBook2 on 3 April 2010 |
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#10 E-Books → Game Programming Gems (Game Programming Gems Series)
Published by: rosea on 12 April 2010 |
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#11 E-Books → C# Game Programming: For Serious Game Creation
Published by: sheva370 on 13 August 2010 |
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#12 E-Books → Introduction to C++ Programming and Graphics
Published by: Book-share on 29 May 2010 |
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#13 E-Books → An Introduction to Programming With C++, 6th Edition
Published by: sheva370 on 13 August 2011 |
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#14 E-Books → An Introduction to Web Design and Programming
Published by: asus123 on 10 February 2011 |
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#15 E-Books → An Introduction to Parallel Programming
Published by: Book-share on 15 January 2012 |
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#16 E-Books → Game Programming All in One
Published by: rosea on 4 March 2010 |
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#17 E-Books → Game Programming All in One
Published by: lovephim2009 on 6 February 2010 |
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#18 E-Books → Programming Game AI by Example
Published by: asus123 on 3 November 2011 |
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#19 E-Books → Programming Game AI by Example
Published by: asus123 on 16 January 2012 |
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#20 E-Books → Programming Game AI by Example
Published by: lovephim2009 on 9 February 2010 |
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