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Manufacturing Simulation with Plant Simulation and Simtalk: Usage and Programming with Examples and Solutions
Springer | ISBN: 3642050735 | edition 2010-05-16 | PDF | pages | MB
This book is a systematical introduction to the development of simulation models and the implementation and evaluation of simulation experiments with Plant Simulation. "Manufacturing Simulation with Plant Simulation and SimTalk" is aimed at all users of Plant Simulation looking for an easy entry into the program. A particular focus is on the introduction into the simulation flow language SimTalk and its use in various areas of the simulation. In over 100 examples the author shows, how the modules for simulation models combined, and how to deal with SimTalk complex control and analysis tasks. The contents of the book ranges from the description of the basic functions of the material flow components to demanding topics such as the realization of a database connection using the ODBC interface or the exchange of data with Microsoft Excel on DDE.
Luke Ahearn, "3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop"
Focal Press | 2009 | ISBN: 0240811488 | 533 pages | PDF | 51,7 MB
Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide
History of Football – The Beautiful Game: Evolution of the European Game (2003) DVDRip
English | 52 Min | 640 x 352 | XviD - 1667Kbps | 25.000fps | MP3 - 192Kbps | 698 MB
Genre: Documentary
The third episode looks at how football took its shape in Europe. It shows how much influence Scottish players had on the early game in Europe as many were imported
into England’s professional league. It also looks at the formation of FIFA and the teams that dominated the early years. These teams were relative minnows by today’s
standards, but this was at a time when all players were paid the same rate, allowing the smaller clubs to be able to entice the stronger players. The Italian team of the time is also looked at and the way that the dictator Mussolini used the team for his own political gain.
Game Console Hacking
Syngress | January 14, 2005 | English | ISBN: 1931836310 | 592 pages | PDF | 18.7MB
Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4
Wr ox | 2011 | ISBN: 0470922443 | 552 pages | PDF | 10,1 MB
Create the next generation of gaming titles for Windows Phone 7!
Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more. Three complete games are included within the book plus hands-on explanations and clear example codes help you gain a deeper understanding of the Windows Phone 7 features so that you can start building a game right away.
Elementary Game Programming & Simulations Using Jamagic (Game Development Series)
Charles River Media | ISBN: 1584502614 | edition 2002 | CHM | 314 pages | 12,7 MB
Elementary Game Programming & Simulators Using Jamagic provides a comprehensive guide to using the Jamagic scripting language to program a complete 3D game. Using a step-by-step approach, you can learn how to program professional flight simulation and ship simulation games with realistic physics, movements, collisions, sound, and music. The book also teaches you how to import numerous 3D objects and models into your games, allowing for more time on the programming aspects of game development, rather than the details of artwork. The companion CD-ROM includes everything needed to complete the tutorials, including trial versions of Jamagic and MilkShape 3D.
Missing Game Of The Year Edition
Language: English
PC Games | Team: RELOADED | Release: 30.01.2012 | Publisher: The Adventure Company | Developer: Lexis Numerique | ISO | 1.87 GB
Genre: Action/Adventure
"Missing: Game Of The Year Edition" includes "Missing: Since January" (the original game) and "Missing: The 13th Victim"(an all new addon). "Missing: Since January" might be familiar to some of you under the European title "In Memoriam". However since the addon does not work on the European version of this game we have no choice but to include the original game in this release. The first two cds of this Game Of The Year Edition contain the original game and the third disc contains the addon.
AI Techniques for Game Programming (The Premier Press Game Development Series)
Publisher: Course Technology PTR | ISBN: 193184108X | edition 2002 | PDF | 480 pages | 11,1 mb
AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes you through the theory a step at a time, explaining clearly how you can incorporate each technique into your own games. After a whirlwind tour of Windows programming, you will learn how to use genetic algorithms for optimization, path-finding, and evolving control sequences for your game agents. Coverage of neural network basics quickly advances to evolving neural motion controllers for your game agents and applying neural networks to obstacle avoidance and map exploration. Backpropagation and pattern recognition is also explained.
Microsoft XNA Game Studio Creators Guide: An Introduction to XNA Game Programming
Publisher: McGraw-Hill Osborne Media | ISBN: 007149071X | edition 2007 | PDF | 482 pages | 14,6 mb
Create complete 3D games using Microsoft XNA Game Studio Express and this hands-on guide. Written by experienced game developers, Microsoft XNA Game Studio Creator's Guide details the fundamentals of great game programming and offers detailed examples.
Inside, you'll learn to program a game engine, write shader code, create and animate 3D models, and add fluid motion and special effects. You'll also find out how to launch ballistics, add realistic scenery and terrain, and integrate lighting and textures. Step-by-step tutorials on underlying C# code and explanations of vector and matrix techniques are included.
Beginning iOS Game Center and Game Kit: For iPhone, iPad, and iPod touch
Publisher: Apr..ess | 2011 | 240 Pages | ISBN: 1430235276 | PDF | 16 Mb
Beginning iOS Game Center and Game Kit shows you how to use Game Center and Game Kit to create fun and polished games that use advanced features such as social networking and voice over IP (VoIP). Game Kit and Game Center can help you reach new customers through social interaction, so this book shows you how you can quickly add a level of polish to your app that used to take weeks of hard work and late nights.
Game Institute Courses Video Training 3D Game Engine Programming | ISO | 1.9 GB
The Game Institute provides proprietary software to enhance your training. While our curriculum focuses on the implementation side of the development process, familiarity with level design tools and related 3D game creation software promotes understanding of the overall game building experience and is an important skill for candidates seeking industry employment.
Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game
408 pages | Addison-Wesley Professional; 1 edition (September 13, 2010) | ISBN-10: 0321699424 | PDF | 8.3 Mb
Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad “Gold Rush” is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and Learning iOS Game Programming is your perfect beginner’s guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone.
Hasbro Family Game Night 4 - The Game Show WII NTSC-WBFS
English | Platform: Wii | Release: November 3, 2011 | Publisher: Electronic Arts | Developer: Wahoo Studios | 564 MB
Genre: Party
Hasbro Family Game Night 4: The Game Show makes living rooms worldwide feel like a TV game show set. Based on the popular TV show and expanding the popular Hasbro Family Game Night franchise in a new way, this game offers re-imagined versions of five classic games.
Animating Real-Time Game Characters (Game Development Series)
Publisher: Charles River Media | ISBN: 1584502703 | edition 2002 | PDF | 400 pages | 10,9 mb
Circuit Simulation by Farid N. Najm
Wiley-IEEE Press | 2010 | ISBN: 0470538716 | 318 pages | PDF | 12 MB
A Definitive text on developing circuit simulators
Circuit Simulation gives a clear description of the numerical techniques and algorithms that are part of modern circuit simulators, with a focus on the most commonly used simulation modes: DC analysis and transient analysis. Tested in a graduate course on circuit simulation at the University of Toronto, this unique text provides the reader with sufficient detail and mathematical rigor to write his/her own basic circuit simulator. There is detailed coverage throughout of the mathematical and numerical techniques that are the basis for the various simulation topics, which facilitates a complete understanding of practical simulation techniques. In addition, Circuit Simulation:
Racing Simulation 3
PC game | Published: Ubi Soft | Genre: Racing | 315 MB
Buckle up and strap yourself in for the most pulse-pounding realistic driving sim yet to appear on your PC! You're in the driving seat as you cast yourself into the heart of the action, honing your driving and strategy skills down to a fine art that will ultimately crown you Legend of the Track!
Digital Tutors: Unity Mobile Game Development - Game State V2012.BOOKWARE.ISO-LZ0
English | Team: LZ0 | ISO | 847.91 MB
Genre: Video Training
In this Unity tutorial, we'll learn how to code a game's state or logic to keep track of things like timers, kills and rounds. Through these lessons, we'll examine our game design doc and
build game-play functionality. We'll begin with creating a simple count-down timer and how to let other scripts cleanly access it. Then we'll learn how to start and end our game with a splash screen to hide the level.
Digital Tutors: Unity Mobile Game Development - Game State
English | flv | 796 kbps | 1280x720 15fps | mp3 96 kbps | 958 MB
Genre: Video Training
In this Unity tutorial, we’ll learn how to code a game's state or logic to keep track of things like timers, kills and rounds.
Beginning Game Graphics
Course Technology PTR | December 17, 2004 | English | ISBN: 159200430X | 320 pages | PDF | 20MB
Game Design for Teens (Premier Press Game Development)
Publisher: Course Technology PTR | ISBN: 1592004962 | edition 2004 | PDF | 320 pages | 15,2 mbPartner
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Search results of "simulation game"
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#1 E-Books → Manufacturing Simulation with Plant Simulation and Simtalk: Usage and Programming with Examples and Solutions
Published by: iBook2 on 8 April 2010 |
0
#2 E-Books → Luke Ahearn, "3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop"
Published by: ceo2009 on 10 July 2010 |
1
#3 Movies » Documentary → History of Football – The Beautiful Game: Evolution of the European Game (2003) DVDRip
Published by: thuongpro on 30 October 2011 |
0
#4 E-Books → Game Console Hacking: Xbox, PlayStation, Nintendo, Game Boy, Atari, & Sega
Published by: lovephim2009 on 6 February 2010 |
0
#5 E-Books → Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4
Published by: ceo2009 on 17 March 2011 |
0
#6 E-Books → Elementary Game Programming & Simulations Using Jamagic (Game Development Series)
Published by: iBook on 25 March 2010 |
0
#7 Games → Missing Game Of The Year Edition-RELOADED (Game PC/2005/English)
Published by: jihanova on 31 January 2012 |
0
#8 E-Books → AI Techniques for Game Programming (The Premier Press Game Development Series)
Published by: rosea on 16 January 2010 |
0
#9 E-Books → Microsoft XNA Game Studio Creators Guide: An Introduction to XNA Game Programming
Published by: rosea on 15 April 2010 |
0
#10 E-Books → Beginning iOS Game Center and Game Kit: For iPhone, iPad, and iPod touch (PDF)
Published by: sheva370 on 25 November 2011 |
0
#11 E-Books » Video Training → Game Institute Courses Video Training 3D Game Engine Programming
Published by: kimth2 on 13 March 2010 |
0
#12 E-Books → Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game
Published by: asus123 on 15 December 2011 |
0
#13 Games » Console → Hasbro Family Game Night 4 - The Game Show WII NTSC-WBFS
Published by: Kute.Ko0lz on 4 November 2011 |
0
#14 E-Books → Animating Real-Time Game Characters (Game Development Series)
Published by: Incredible on 3 July 2010 |
1
#15 E-Books → Circuit Simulation
Published by: Book-share on 25 September 2010 |
0
#16 Games → Racing Simulation 3
Published by: randynothing on 25 November 2010 |
0
#17 E-Books » Video Training → Digital Tutors: Unity Mobile Game Development - Game State V2012 BOOKWARE ISO-LZ0
Published by: jihanova on 4 February 2012 |
0
#18 E-Books » Video Training → Digital Tutors: Unity Mobile Game Development - Game State (Included File Project)
Published by: jihanova on 3 February 2012 |
0
#19 E-Books → Beginning Game Graphics (Premier Press Game Development)
Published by: lovephim2009 on 6 February 2010 |
0
#20 E-Books → Game Design for Teens (Premier Press Game Development)
Published by: Incredible on 25 June 2010 |
0
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