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Fate of the World v1.0.4 Incl Serial-THETA
Release: 2011 | Language: English l PC | Developer & Publisher: Red Redemption l 233 MB
Genre: Strategy (Turn-based)
Fate of the World is a dramatic global strategy game that puts all our futures in your hands. The game features a dramatic set of scenarios based on the latest science covering the next two centuries. You must manage a balancing act of protecting the Earths resources and climate versus the needs of an ever-growing world population, who are demanding ever more food, power, and living space. Will you help the whole planet or will you be an agent of destruction?
Fate of the World is brought to you by the award-winning Red Redemption games team and Battlestations: Midway Producer Klaude Thomas with climate science by Dr. Myles Allen (University of Oxford), writing by David Bishop (Dr. Who, 2000AD) and music composed by Richard Jacques (Mass Effect, Alice in Wonderland) with game design by veteran game designer Matthew Miles Griffiths (Conflict: Desert Storm, Battlestations: Midway).
Fate of the World has been nominated for the 2011 Index: Design Awards and as a Top 10 Social Impact Games of 2010-11 by Games for Change.
Covers 2020 to 2200 - Two centuries years of possible futures
12 regions - China, Europe, India, Japan, Latin America, Middle East, North America, Northern Africa, Oceania, Russia, South Asia, Southern Africa
Scientific Model - by Dr Myles Allen of Oxford University
Detailed real-world data - gathered over years of research
Over 100 major policies - including geoengineering, technological research, international aid, diplomacy, economics, emergency defences, species protection, forestry, health, energy choices, population, politics, and clandestine operations
More than 1,000 impacts - including storms, floods, heatwaves, flash fires, desertification, glacial melt, sea level rise, resource wars, drought, famine, dissidence, extinctions, epidemics, technological break-throughs, energy shortages, and political backlash
50 signature animal species to save - against the backdrop of enormous biodiversity loss
40 specific future technologies to develop - including nuclear fusion, biofuels, nanotech, robots, AI, smart grids, advanced medicine, synthetic food, and space exploration
6 'tipping points' - world-changing events such as the Amazon collapse and the Antarctic ice shelf collapse
3D Earth globe - showing climate related changes with Earth 'telemetry' - visually graphing past and future change
Earth overlays - revealing local temperature change, devastation, and population
Changes:
- Changed: Major change to renewable energy modelling and strengthening of Renewable Energy project. Renewables are now a baseline energy generation method that is always used up to current potential before demands are met by fossil fuels or nuclear. This avoids the scenario where renewables are effectively declined as a side effect of energy efficiency or demand reductions. Renewables project cards have been changed to use this new system. [#2936]
- Fixed: Achievements gained before Steam achievements were added in 1.0.3 should now be considered achieved upon running the game via Steam. [#2897]
- Fixed: Acquiring 2nd or 3rd generation biofuels no longer breaks the 1st gen ban. [#2889]
- Fixed: Cards for some space projects will no longer appear after the project successfully completes. [#2777]
- Fixed: 'conservation Deforestation stopper' placeholder card is no longer visible after playing conservation cards.[#2894]
- Fixed: Graph labels are no longer obscured by the graphs themselves. [#2796]
- Fixed: The 'Doctor is in the House' achievement is now also awarded for the 6 degree win in Dr Apocalypse.[#2846]
- Fixed: The effect of the Encourage Consumption card no longer persists after the card has been cancelled.[#2888]
- Fixed: The effect of the Market AI card no longer persists after the card has been cancelled. [#2919]
- Added: Cards to reduce region's use of a particular fuel in energy generation (Yellow deck). [#2927]
- Added: Experimental and optional OpenGL renderer. [#2758]
- Added: Minimum sectoral capital to ameliorate largely unrecoverable economic crashes. [#2895]
- Added: Preliminary code to support mod packs [#1959]
- Changed: As soon as a region ratifies the World Forests Treaty, it will permanently block deforestation from agriculture in the region thereafter. [#2886]
- Changed: Clarified the two separate potential win scenarios for Dr Apocalypse. [#2918]
- Changed: "Coal-Free Industry" and "Synthetic Feedstocks" are now project cards. [#2925]
- Changed: Expand fuel cards will now only affect production, i. e. will not promote the use of the fuel directly. [#2923]
- Changed: Renewable Energy telemetry changed to show a text description of potentials, current expansion rate and current renewable generation level to match with new renewables modelling. [#2959]
- Changed: Several instances of text labels have been removed from art assets in preparation for internationalisation support. [#2941]
- Changed: Space Solar Array accidents will no longer happen. [#2892]
- Fixed: 2nd generation biofuels no longer produce more emissions than intended in Russia and South Asia. [#2896]
- Fixed: Card history year marker no longer blocks tooltips being revealed. [#2662]
- Fixed: Fusion expansion will not actively reduce the use of other renewables. [#2924]
- Fixed: Gene Plague Omega now ends the game before the "out of money" condition is triggered by virtue of having no more humans. [#2922]
- Fixed: Globe pox should now display on older graphics cards [#2612]
- Fixed: Lifting a 3rd generation biofuel ban will no longer affect the rate of production. [#2890]
- Fixed: 'Lunar HE3 Extraction' card will no longer appear in regions other than your HQ. [#2891]
- Fixed: Playing 'Artificial Biomes' no longer resets any progress you made with the 'Wild-life Conservation' card. [#2893]
- Fixed: Playing 'Asteroid Mining' will no longer result in both "success" and "failure" messages being shown. [#2909]
- Fixed: Species images on global extinctions are no longer obscured by the temperature change interface. [#2904]
- New: 'Global food per capita' number now available from the HQ and on regional Food graphs. Shows the global food supply numbers that trigger non-political famines. [#2962]
- New: Medium and low texture settings now use smaller textures on card art to benefit graphics cards with low memory profiles. [#2845]
- New: 'Oil Fix It' mission to bridge the difficulty jump between Rise of Africa and Fuel Crisis. The mission gives an idea of what problems they are likely to face, the differing resource needs in different regions and an easier to win scenario. [#2950]
- New: Resource Extraction how has a global summary in the HQ. Numbers in both global and regional versions now show the currently accessible remaining endowment of a resource and the current production rates. [#2963]
- Removed: Deprecated properties in card data removed to ease mod support; some unused testing cards were removed as well. [#2784]
- Added: Global stat telemetry now shows weighted and mean HDI. [#2589]
- Changed: Policies data no longer contains several deprecated fields on cards and dealers. Likewise, some orphan dealers and cards have been removed. [#2985]
- Changed: Very minor starting outlook changes for some regions. [#2947]
- Fixed: RoA-specific tutorial messages no longer appear in other missions. [#2834]
- Fixed: You will no longer be awarded an achievement for completing a mission after losing it on the last turn. [#2851]
- New: 'Dark HUD' for Dr. Apocalypse mission. [#2934]
- Fixed: "News" report button tooltip now refers to the correct report category names [#2821]
System requirements:
Windows XP/Vista/7
DirectX 9c
2.33 GHz
2 GB RAM

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