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Digital Tutors - Exploring NURBS in Maya 2012 -iNKiSO
English | VP6F 1280x720 | MP3 96 Kbps | 566 MB
Genre: eLearning
In this course we will discuss the basics of using NURBS geometry in our modeling workflow.
Digital Tutors - Using the Blend Shapes Plugin for ZBrush 4 -iNKiSO
English | VP6F 1280x720 | MP3 96 kbps | 394 MB
Genre: eLearning
In this course we will learn to use the Blend Shapes plugin for ZBrush 4.
"Blend shapes are a great way to quickly add expression to our characters or otherwise deform models based on our specific design. ZBrush is particularly adept at allowing us to create those target shapes. In this series of lessons we’ll learn how to use the Blend Shapes plug-in to quickly create and export blend shapes for use in Maya. We will begin by talking about the installation of the plug-in and then take a look at its simple interface. We will proceed to create an expression for our old man character and export it quickly to Maya. While there, we will look at how to access our new blend shapes and talk about the other data that will come through with the transfer. We will also talk about exporting multiple blend shapes to create expression libraries and we'll finish up by looking at how we can export shapes for multiple subtools. Once completed, you'll be able to start transferring your own blend shapes to Maya much more quickly and easily."
Digital Tutors - Rigging Wings in Maya -iNKiSO
English | VP6F 1280x720 | MP3 96 kbps | 1.5 GB
Genre: eLearning
In this collection of lessons we will learn how to rig a wing in Maya. In this course, we will learn how to rig a wing in Maya. We will first cover some things to consider when constructing the control rig. From there, we will set up the wing, step by step, making sure the system we build will be sufficient to the needs of an animator. We will also build a few MEL scripts to work efficiently.
Digital Tutors - Rigging Wings in Softimage -iNKiSO
English | VP6F 1280x720 | MP3 96 kbps | 1.29 GB
Genre: eLearning
In this collection of lessons we will learn how to rig a wing in Softimage. We will first cover some things to consider when constructing the control rig. From there, we will set up the wing, step by step, making sure the system we build will be sufficient to the needs of an animator. We’ll also work with custom parameters and expressions to automate certain behaviors so the animator can work faster.
Digital Tutors - NUKE Node Reference Library Transform -iNKiSO
English | VP6F 1280x720 | MP3 96 kbps | 1.18 GB
Genre: eLearning
In this course we will take a look at every property of the Transform nodes, which allow us to move, rotate, scale and do much more to our pixel data. We have our usual transform node, but we also have nodes that let us change the bounding box, distort our images and even change our camera's movement. There are also several nodes that interact with the 3D system, including a Card3D node that lets us skip setting up a 3D scene and gives us direct access to 3D cards and a SphericalTransform node which is very helpful when converting between different types of panoramic image types. We can also quickly and easily convert 2D position data into 3D space, or vice-versa by using the PointsTo3D node or the Reconcile 3D node. Along with all of these nodes, we also cover properties found in many nodes in NUKE; such as motion blur, 3D snap, and the filtering options.
Digital Tutors - Creative Development - Motion Flow Rigging in Maya -iNKiSO
English | VP6F 1280x720 | MP3 96 kbps | 2.23 GB
Genre: eLearning
In this series of lessons, learn the process of rigging with an emphasis on fluidity and natural motion.
In this course, Farley Chery will be introducing extraordinary new rigging concepts to help animators achieve natural fluidity in our body movement. He will cover different theories and methods used in combination to give natural articulation that occurs during body movement. The artist will explain the theory and reasoning through the rig development process. This leads into the creation of an innovative shoulder setup, based on the postion of the elbows mimicking the proper actions of human anatomy, which uses the concepts covered to make it intuitive to use in both FK and IK systems. This implementation of a remarkable no flip knee setup, which is used to create an automatic hip system, magically orients itself to the average position of the knees allowing for quick and natural poses for the character. This course is concluded by building a squash and stretch nSpine and an easy method for creating spine twists. These revolutionary methods come directly from the artist and can not be found anywhere else.
Digital Tutors - Softimage Render Tree Reference Library Texture Nodes -iNKiSO
English | VP6F 1280x720 | MP3 96 kbps | 689 MB
Genre: eLearning
In this collection of lessons, we will be exploring the various nodes found within the Texture category of the Softimage Render Tree. We will be exploring topics such as creating bump-mapping effects, using the Sprite node to add transparency maps to Softimage particles, rendering complex displacement effects using the Vector Displacement Map node, and using the Camera Map node to render 3D objects directly over a live-action background, just to name a few of the nodes we will be exploring.
Digital Tutors - Creating a Concept Vehicle from a 3D Sketch -iNKiSO
English | VP6F 1280x720 | MP3 96 kbps | 1.31 GB
Genre: eLearning
In this collection of lessons we will learn about the process of creating a military concept vehicle based on a 3D sketch. "We will get started by learning a little about perspective and how we can use it just a bit differently. In this course, we will learn how to set it up in
Digital Tutors - Creative Development - Architectural Visualization in CINEMA 4D -iNKiSO
English | VP6F 1280x720 | MP3 96 kbps | 1.44 GB
Genre: eLearning
In this series of lessons we will learn a creative workflow for modeling architectural scenes.
In this course we are going to cover the creation of an exterior arch-viz scene from start to finish. We are going to learn different modeling techniques during the process. We are going to take a look at using the hair module to create realistic looking grass and also how to tune the settings to give the best results. We are also going to take a look at different building techniques that are used in real life that cross over into the 3d world to help add more realism.
Digital Tutors - Creative Development - Artistic Character Modeling in 3ds Max -iNKiSO
English | VP6F 1280x720 | MP3 96 kbps | 632.16 MB
Genre: eLearning
In this demonstration We Will be looking at Creating and Developing a sci-Fi character. We Will be looking at the Process in 3ds Max, working with Shapes and modifiers. We Will Also be looking at Materials, rigging Process, and for using Pflow Effects. Later, near the end of Our demonstration, We Will go over rendering passes, painting and compositing in Photoshop Effects.Partner
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Video Training → Digital Tutors - Exploring NURBS in Maya 2012 -iNKiSO
Published by: dixe4banh on 20 October 2011 |
0
Video Training → Digital Tutors - Using the Blend Shapes Plugin for ZBrush 4 -iNKiSO
Published by: dixe4banh on 20 October 2011 |
0
Video Training → Digital Tutors - Rigging Wings in Maya -iNKiSO
Published by: dixe4banh on 20 October 2011 |
0
Video Training → Digital Tutors - Rigging Wings in Softimage -iNKiSO
Published by: dixe4banh on 20 October 2011 |
0
Video Training → Digital Tutors - NUKE Node Reference Library Transform -iNKiSO
Published by: dixe4banh on 20 October 2011 |
0
Video Training → Digital Tutors - Creative Development - Motion Flow Rigging in Maya -iNKiSO
Published by: dixe4banh on 20 October 2011 |
0
Video Training → Digital Tutors - Softimage Render Tree Reference Library Texture Nodes -iNKiSO
Published by: dixe4banh on 20 October 2011 |
0
Video Training → Digital Tutors - Creating a Concept Vehicle from a 3D Sketch -iNKiSO
Published by: dixe4banh on 20 October 2011 |
0
Video Training → Digital Tutors - Creative Development - Architectural Visualization in CINEMA 4D -iNKiSO
Published by: dixe4banh on 20 October 2011 |
0
Video Training → Digital Tutors - Creative Development - Artistic Character Modeling in 3ds Max -iNKiSO
Published by: dixe4banh on 20 October 2011 |
0
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